Hi, I'm Tian Kiat. Four-plus years building games from scratch taught me how to ship — now I'm pointing that same hunger at AI and data analytics.
I've written game engines in C++/C#, shipped titles in Unity and Unreal, and turned the linear algebra, calculus, and statistics from DigiPen into a toolkit I now aim at machine learning. Give me a system to build — or break — and I'll find the fastest, cleanest way through it: one that actually works for the people using it, not just on paper.
My philosophy is simple: curiosity kicks the door open, and a "dare to fail" attitude walks through it. Nobody starts out knowing everything — the discipline to keep showing up and the humility to admit what you don't know yet are what actually get you there. I'd rather try something, wobble, and learn it for real than play it safe and learn nothing at all.
Off-screen, that same energy just changes shape. I'm loading a barbell, reading a bouldering wall like a puzzle, chasing a long ride with no fixed turnaround, or already looking up flights to somewhere I've never been — usually talking someone else into coming along.